Create the digital version of Quoridor revised to give people around the world the power to play together without being in the same room. Quoridor is a 2- or 4-player abstract strategy game designed by Mirko Marchesi and published by Gigamic Games.
What it does
It is played on a game board of 81 square spaces (9x9). Each player is represented by a pawn which begins at the center space of one edge of the board (in a two-player game, the pawns begin opposite each other). The objective is to be the first player to move their pawn to any space on the opposite side of the gameboard from which it begins. Walls are flat two-space-wide pieces which can be placed in the groove that runs between the spaces. Walls block the path of all pawns, which must go around them. The walls are divided equally among the players at the start of the game, and once placed, cannot be moved or removed. On a turn, a player may either move their pawn, or, if possible, place a wall. Pawns can be moved to an adjacent space (not diagonally), or, if adjacent to another pawn, jump over that pawn. If an adjacent pawn has a third pawn or a wall on the other side of it, the player may move to any space that is immediately adjacent to other adjacent pawns. Walls can be placed directly between two spaces, in any groove not already occupied by a wall. However, a wall may not be placed which cuts off the only remaining path of any pawn to the side of the board it must reach.
How I built it
Challenges I ran into
Create a functionnal game just in 2 months... Imagine what this game will looks like in some months
What's next for Infernal Maze
Features whose will be ready for global round
- Get random grenade for wall destroying
- Power to push back his opponent by one step
- Drag the wall image hover the board to place a wall (optimisation for mobile devices)
- facebook instant games integration (remove facebook login button)
- More social interactions (leaderboard, sharing, Messenger Chatbot...)
- peer-to-peer rewards with real money and cryptocurrencies
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