Inspiration
I started to implement the routing for a Microsoft HoloLens based navigation project. The other person involved experienced setbacks, and decided to pivot. I had no other ideas for this hackathon so I kept working.
What it does
It runs Dijkstra's Algorithm against a collection of Unity GameObjects, and draws a path between them.
How I built it
I kept marching slowly forward, through the pain and the tears.
Challenges I ran into
I encountered a malfunctioning build environment, sleep deprivation, and a whole set of non-cooperative vendor provided libraries.
Accomplishments that I'm proud of
I wrote code I can reuse in the future.
What I learned
Have an idea before arriving at a hackathon. Always keep in mind the complexity of the tools and platform you are building on.
What's next for Incomplete HoloLens Navigation Experiment
I see myself reusing parts of this project's implementation future Unity based projects.
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