Inspiration- We wanted to make a fun but challenging game based on traditional 2D-platformers

What it does- You control the main character "Djinn" and play through the Incendium, avoiding obstacles and collecting coins to reach the goal

How we built it - We used the Unity game engine, Clip Studio Paint/Adobe Photoshop CS6 (for the art and sprites), and Cockos Reaper/Sonic Pi (For music and sound design)

Challenges we ran into - Lack of skill in C# (first time users), animating multiple sets of frames, underestimating the scale of the game (we had to cut down from 3 levels to one level because of time)

Accomplishments that we're proud of - Creating a full functioning character with proper mechanics, quality of animation, and main theme/sound fx

What we learned - Reliance on other teammates, pay attention to level scoping/ communication about level design

What's next for Incendium: Unity Engine Videogame : Expand game into multiple levels with a final boss

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