In the field of tech, women are bound to face impostor syndrome. During the main keynote this morning, the speaker, Ms. Kate Edwards, talked to us about her experience with impostor syndrome, and how she felt like she did not belong. However, she got through this and she now is the Executive Director of the International Game Developers Association.

Throughout the day, many other speakers and mentors told us about their own struggles with impostor syndrome. They felt like they were alone, that they did not belong, that they were somehow worse than others on their team. Like what a women in tech panelist said regarding her experience with impostor syndrome, "rather than feel discouraged about not being as great as other people, take this as an opportunity to be surrounded by more experienced people that you can learn from".

how it works.

imposter. is story game with mini-games in it. We played off of the theme of imposter syndrome, as our main character, carolyn navigates the world without making any mistakes or mishaps. Due to her imposter syndrome, carolyn believes that she should be perfect, as she feels like she does not belong in her position. In this game, she is faced with a series of challenges, like missing the BART train and making up with it for it with ways to get to work on time, only to realize that her boss is late too.

how we built it.

We built imposter. using the Unity game engine and C#.


We faced many challenges, notably in trying to distribute the work, update each other on our progress or roadblocks, and cohesively put all of our individual contributions together. One huge challenge was that for three of us, we had to learn how to use Unity and C# in a day, but in the end, we pulled through. As Kayley, Carolyn, and Laura frantically imported various assets and scripts into Sarah's Unity engine, we ran into one bug after the other and even the Unity engine crashing (leading us to lose our code) — ones that we hadn't seen on our own separate screens. All in all, it'd been a learning experience as we navigated game design, focusing on teamwork and strong communication.


After 24 hours at our first hackathon, we were able to have a finished idea and prototype. We also had to design our own artwork and sprites for the game, which took a long time but took our game to the next level. Taking into account all of our challenges, having a working mini-game with custom art and sprites is something that we are all proud of.

what we learned.

This project was a huge learning experience for all of us as we were navigated a new language, how to use Unity and game design, and learned how to work together and communicate effectively.

what's next for imposter.

Based on the judge's imput, we are going to work on it to add a storyboard at the beginning, and work on the playability of the game.


Thank you so much to Uber and Superposition for hosting the hackathon! We had an amazing time and we could not have done it without the support and leadership of all the organizers. Furthermore, a huge thank you to all our mentors with their help on imposter., especially to Victoria Lo and Carol Ng, who helped us with our design process, and to Tejas Manohar and Travis Ho, who helped us with our backend at 4 in the morning.

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