Last year, we made Tower defense game, which was mostly a failure
What it does
A fully functional tower defense with graphics, three different types of towers and enemies, and game play elements such as money, waves, and increasing difficulty.
How we built it
We built the framework completely from the ground up, using the most basic form of graphics and creating our own engine. We used Java and the abstract window toolkit from the standard JDK.
Challenges we ran into
Synchronization with the different people in our team
Accomplishments that we're proud of
We created a pathfinding AI for the enemies we created the entire thing completely without any libraries or external software
What we learned
What's next for Immune System Defender
More content, such as towers and enemies.