Inspiration
A story about remembering your inner child.
What it does
In "IF", U remember your old Imaginary Friend
How we built it
We used Unity for Game Development, Aseprite for Pixel Art, and Google Drive for managing design
Challenges we ran into
Scope Creep really ran up on us, we had to cut down on what we ended up putting in this version of the game
Accomplishments that we're proud of
I learned more about Shaders!
What we learned
How much work needs to go into a narrative game for completion
What's next for Imaginary Friend (IF)
A more complete feature set to tell a story with more visual, Music, Environments, and Animations
Built With
- aseprite
- unity
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