🥔 Solanum Meadows
Solanum Meadows is a cozy, narrative-driven game developed during the IGA x Unity Game Jam in just 4 days. Created by a team of six, the game invites players to explore a whimsical world of potato-themed magic, engaging quests, and peaceful forest living. It was awarded the Unity Choice Award for creativity, storytelling, and technical execution.
🏆 Award
🎉 Unity Choice Award – IGA x Unity Game Jam (Theme: Potatoes)
🌐 Play It
🛠️ Built With
- Unity (C#) – Game engine and scripting
- GitHub – Version control with multi-branch collaboration
- Aseprite – Pixel art and animation
- Audacity – Sound editing
- Figma – UI mockups and dialogue planning
🎮 Features
- 🍂 A serene, explorable forest filled with charming characters and potato-themed lore
- ⏰ In-game day-night cycle and clock system
- 💬 Custom dialogue system with branching interactions
- 🧭 Character movement, map exploration, and item collection
- 🎵 Ambient sound design and integrated audio triggers
- 🧑🤝🧑 Multi-branch Git workflow enabled real-time collaboration across roles
🧑💻 My Contributions
- Implemented core gameplay systems: object interaction, environment logic
- Built the day-night cycle, in-game clock, and sleep function
- Helped script the dialogue system, enabling branching conversations
- Sourced Integrated audio cues
- Utilized GitHub repository structure for team coordination and version control
🚀 Game Jam Details
- Duration: 4 days
- Team Size: 6 members (voice acting, design, art, writing, and programming)
- Theme: Potatoes
- Award: Unity Choice Award, selected by Unity developers
📸 Screenshots
🔮 Future Ideas
- Expand questlines and add NPC variety
- Add inventory and crafting systems
- Polish animations and expand environment art
- Export to WebGL for easy browser-based access
This game was made with love, teamwork, and more potatoes than we care to admit. 🥔
Built With
- c#
- github
- hlsl
- shaderlab
- unity
- visual-studio
Log in or sign up for Devpost to join the conversation.