🥔 Solanum Meadows

Solanum Meadows is a cozy, narrative-driven game developed during the IGA x Unity Game Jam in just 4 days. Created by a team of six, the game invites players to explore a whimsical world of potato-themed magic, engaging quests, and peaceful forest living. It was awarded the Unity Choice Award for creativity, storytelling, and technical execution.

🏆 Award

🎉 Unity Choice Award – IGA x Unity Game Jam (Theme: Potatoes)

🌐 Play It

▶️ Play on Itch.io

🛠️ Built With

  • Unity (C#) – Game engine and scripting
  • GitHub – Version control with multi-branch collaboration
  • Aseprite – Pixel art and animation
  • Audacity – Sound editing
  • Figma – UI mockups and dialogue planning

🎮 Features

  • 🍂 A serene, explorable forest filled with charming characters and potato-themed lore
  • ⏰ In-game day-night cycle and clock system
  • 💬 Custom dialogue system with branching interactions
  • 🧭 Character movement, map exploration, and item collection
  • 🎵 Ambient sound design and integrated audio triggers
  • 🧑‍🤝‍🧑 Multi-branch Git workflow enabled real-time collaboration across roles

🧑‍💻 My Contributions

  • Implemented core gameplay systems: object interaction, environment logic
  • Built the day-night cycle, in-game clock, and sleep function
  • Helped script the dialogue system, enabling branching conversations
  • Sourced Integrated audio cues
  • Utilized GitHub repository structure for team coordination and version control

🚀 Game Jam Details

  • Duration: 4 days
  • Team Size: 6 members (voice acting, design, art, writing, and programming)
  • Theme: Potatoes
  • Award: Unity Choice Award, selected by Unity developers

📸 Screenshots

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🔮 Future Ideas

  • Expand questlines and add NPC variety
  • Add inventory and crafting systems
  • Polish animations and expand environment art
  • Export to WebGL for easy browser-based access

This game was made with love, teamwork, and more potatoes than we care to admit. 🥔

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