Inspiration

Wanting to expand our horizons in a setting we were not accustomed to before, we had the idea of implementing a strategy game, deciding to combine multiple genres of games together; reimplementing a classical game with a twist.

What it is

A top-down shooter game, where the player fights off hordes of zombies while building and defending a base.

How I built it

Using C# in Unity.

Challenges I ran into

Physics world component interaction with navigational tools.

Accomplishments that I'm proud of

Making a randomly generated world with an exponentially increasing difficulty level.

What I learned

To collaborate in a project with others through the Git system and to work as a team in a time constraint environment.

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