Inspiration
Wanting to expand our horizons in a setting we were not accustomed to before, we had the idea of implementing a strategy game, deciding to combine multiple genres of games together; reimplementing a classical game with a twist.
What it is
A top-down shooter game, where the player fights off hordes of zombies while building and defending a base.
How I built it
Using C# in Unity.
Challenges I ran into
Physics world component interaction with navigational tools.
Accomplishments that I'm proud of
Making a randomly generated world with an exponentially increasing difficulty level.
What I learned
To collaborate in a project with others through the Git system and to work as a team in a time constraint environment.

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