ShoutyBird

We set out to create a multiplayer game system which is operated by players screaming into their phones.

First, we built the backend to allow us to enter a conference call. Then we built Spotify into it to allow us to listen to music while waiting.

Next we built the basic flappy anvil-bird game for the front end.

After that we tried to wire up the backend and the front end which was difficult because ssh is blocked on the network here...

Right now we are figuring out a way to determine when to jump based on the incoming audio. Let's see...

Future Dreams:

  1. multiple anvils (different colors) that people can operate individually.
  2. sound of microphone maps to jump. pitch of caller could map to heigth of jump?
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