Inspiration
The classic 80's game, reinvented for a First Person nom-nom game.
What it does
It generates orbs across the room you're in, and makes everybody else a ghost.
How I built it
I build it in Unity3D, and Google Cardboard SDK.
Challenges I ran into
Getting the sensor readings accurately.
Accomplishments that I'm proud of
We did it !!!!!
What I learned
Game development, multiple API integration, cross-platform build constructs.
What's next for I'mPacMan
App Store, and Google Play Store
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