Inspiration

The classic 80's game, reinvented for a First Person nom-nom game.

What it does

It generates orbs across the room you're in, and makes everybody else a ghost.

How I built it

I build it in Unity3D, and Google Cardboard SDK.

Challenges I ran into

Getting the sensor readings accurately.

Accomplishments that I'm proud of

We did it !!!!!

What I learned

Game development, multiple API integration, cross-platform build constructs.

What's next for I'mPacMan

App Store, and Google Play Store

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