Inspiration

Platformers are basic and we wanted to have a game that we would like to play in our own time.

What it does

It is a 2D survival platformer style game that puts you (player) into a battle with robots

How I built it

We used unity and took turns who coded and watched each other do it to learn and watch for compiling errors.

Challenges I ran into

It was our first time doing a event like this, and because of that we were not ready to code for hours straight.

Accomplishments that I'm proud of

I'm proud of the gun mechanics and damage mechanics

What I learned

I learned that everyone is different with how they learn a language and what language they learn.

What's next for I'm not a robot

'I'm not a robot' still needs some adjustments like a equation for increase the robot and players stats, and possibly adding animation to the running. Finally making a menu to reset the game and end the game when the player reaches 0 health is something that we tried to get done but errors kept popping up so we reverted it and tried a different approach to end the game.

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