Inspiration
We all get bored in class, at work, and on the bus.
What it does
Offers games and relaxing activities to defeat your boredom.
How we built it
We built it with Apple's Xcode and Swift combo to create several games and package them into one app.
Challenges we ran into
Most of the team was inexperienced in Swift, but we persevered and taught ourselves through collaboration and documentation to arrive at the final product.
Accomplishments that we're proud of
Being able to create so many diverse games in such as short amount of time and limited experience.
What we learned
We gained experience in team collaboration and efficiency in team workflows.
What's next for I'm Bored
Implementing more levels and games and connectivity among users.
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