Inspiration

We all get bored in class, at work, and on the bus.

What it does

Offers games and relaxing activities to defeat your boredom.

How we built it

We built it with Apple's Xcode and Swift combo to create several games and package them into one app.

Challenges we ran into

Most of the team was inexperienced in Swift, but we persevered and taught ourselves through collaboration and documentation to arrive at the final product.

Accomplishments that we're proud of

Being able to create so many diverse games in such as short amount of time and limited experience.

What we learned

We gained experience in team collaboration and efficiency in team workflows.

What's next for I'm Bored

Implementing more levels and games and connectivity among users.

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