Inspiration

We're interested in game development so making a game was a natural choice for us.

What it does

The application records all the rotations within a certain time frame and converts it into points.

How we built it

We started off using a popular 2D HTML5 framework Phaser, but later on decided to use Processing for the frontend. We used javascript to access the phone's sensor in order to measure rotation. We built it on a mobile platform powered by layer-2 blockchain. We experimented and recorded acceptable ranges for rotations in order to prevent cheating. Oh, and a lot of spinning too obviously.

Challenges we ran into

We didn't manage to use images so we had to resort to simpler UI.

Accomplishments that we're proud of

Great time management helped us finish early (and lots of videos on HTML5 dev).

What we learned

A lot of web development with HTML, CSS, and Javascript. Also learned how to integrate Celerx Gaming SDK and bundle javascript files for web deployment.

What's next for Flip

We're thinking of an improved UI, better anti-cheats, and possibly a new high risk, high reward game mode where users flip their phones by throwing them up.

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