Inspiration

We both enjoy games with simple controls & mundane tasks in them, so we united to make a STORAGE UNIT BETTING GAME set in the FAR FAR FUTURE utilizing a MONOCHROME COLOR PALLETE-- Forget turning on "high contrast mode." This game was MADE high contrast!!!

What it does

Player Setup:
    Each player starts with 10 item slots, $5000, 3 assigned objective qualities, and a client.
    Items have up to 3 qualities and a price range.

Boxes:
    Boxes contain 3 items, with one quality of each item revealed to players before the bidding stage.

Objective Qualities:
    Players receive 3 unique objective qualities assigned by their client.

Bidding Stage:
    Players must decide to bid on a box based on the average dollar value range and revealed qualities. As players bid, the amount of qualities revealed to the players goes up to three.

Selling Stage:
    Players select 3 items from their inventory to sell to their client.
    Items with objective qualities will have their price ranges increased if chosen for sale.
    Unsold items are sold for a random amount based solely on their dollar range.

Evaluation Stage:
    A bonus objective quality is introduced & is shared among all players.
    Each player reveals their objective qualities and the items they plan to sell.
    Items with objective qualities receive multipliers to their price range.
    The actual dollar amount for each item is determined by the multiplier and price range.
     The actual dollar amount is revealed during this stage.

Winning the Game:
    The winner is determined by who accumulates the most money at the end of the game.

How we built it

with Godot!!!!!

High contrast colors were chosen for the game with https://webaim.org/resources/contrastchecker/.

Art was done in Photoshop Fonts used are open source; https://www.dafont.com/vcr-osd-mono.font https://www.redaction.us/

Challenges we ran into

being so tired & eepy and making silly mistakes. and math

Accomplishments that we're proud of

Conceptualizing a playable game Kara drew a bunch of pictures

What we learned

Balancing a gambling game is hard!!! numbers are HARD!!!!!!

What's next for HYPERCUBE HOARD HECKLERS

SOUND SOUND SOUND Win sprites for each character More complex enemy AI Player skills One random fistfight per game Multiplayer capability More effects

Built With

  • godot
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