Inspiration
I am developing an innovative VR game where characters can hover and throw the ball. Inspired by the current lack of 1v1 and team sports in VR and mobile platforms, I saw an opportunity to create a new type of digital sport that fills this gap.
How we built it
I utilized Blender and Adobe Photoshop for creating various assets and textures. Although some of the tutorials I referenced were outdated, I managed to adapt and innovate. Most importantly, I sought help from community members who assisted with specific scripts, enhancing the overall quality of my work.
Challenges we ran into
A significant challenge is understanding the limitations of Meta Horizons Worlds, determining what can and cannot be built within the platform. Additionally, I've never developed for mobile; my expertise lies primarily in 2D and VR games.
Accomplishments
One of my accomplishments is getting the project to work to a certain extent. Balancing development and design around my full-time job and my responsibilities as a husband and parent is no small feat. Learning the necessary scripts and gizmos has been invaluable, though I wish there were better and more up-to-date tutorials available.
What's next for HyperArena
I aim to elevate HyperArena by introducing new arenas, diverse types of balls, and varied 'Plasma Slingers,' including some with unique features like sticky surfaces. These additions will depend on my availability, but I'm excited about the possibilities for expanding the game.
Built With
- adobe
- blender

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