Sci-Fi hologram-type interfaces.

What it does

Allows a user to interact with their automated home through an intuitive augmented reality interface.

How I built it

I used Unity3D's Oculus Rift integration, LeapMotion's Unity integration and API, and the OpenHab API, coding entirely in C#.

Challenges I ran into

I have never attempted to use remote APIs and had no prior experience with JSON, XML, REST, or HTTP access protocols.

Accomplishments that I'm proud of

Managing to pull together a workable integration of several technologies I have never worked with before in less than 24 hours solo.

What I learned

The basics of working with a remote API and the actual application of VR technology.

What's next for HubVR

Full implementation of user interface customization, specifically ability to add and save new device menus at run-time for full OpenHab integration.

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