Sci-Fi hologram-type interfaces.
What it does
Allows a user to interact with their automated home through an intuitive augmented reality interface.
How I built it
I used Unity3D's Oculus Rift integration, LeapMotion's Unity integration and API, and the OpenHab API, coding entirely in C#.
Challenges I ran into
I have never attempted to use remote APIs and had no prior experience with JSON, XML, REST, or HTTP access protocols.
Accomplishments that I'm proud of
Managing to pull together a workable integration of several technologies I have never worked with before in less than 24 hours solo.
What I learned
The basics of working with a remote API and the actual application of VR technology.
What's next for HubVR
Full implementation of user interface customization, specifically ability to add and save new device menus at run-time for full OpenHab integration.