We all wanted to experiment with the oculus rift
What it does
A flight simulator with myo hand gesture controlled velocity
How I built it
Unity and Visual Studio
Challenges I ran into
We began with creating a working unity environment that was compatible with the oculus rift, and then needed to figure out how to integrate the myo api and scripts into our project. There were some issues with the myo syncing and alignment.
Accomplishments that I'm proud of
We successfully integrated the myo into our oculus rift unity project
What I learned
All of us were either new to unity or beginners, so we all learned more about how the unity engine works. Some of us also learned more git version control tricks.
What's next for https://github.com/bdatdo0601/myoculus-rift
Better terrains, packaged assets so that we don't have a million files