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Inspiration
After using Unity3D for a few years, we were inspired to create our own 2D physics engine.
What it does
This program uses our low-level rendering Java API to draw simple 2D shapes to the screen and give them physics.
How we built it
We used Java in conjunction with Git and Intellij Idea
Challenges we ran into
The most difficult part of the project was discerning the algorithm to draw a line that was converted from cartesian space to pixel space. The conversion formula took us a while to figure out correctly.
Accomplishments that we're proud of
Drawing lines and shapes using our very own rendering API.
What we learned
We learned many new algorithms in this project, including how to draw a line efficiently and consistently.
What's next for HSPhysicsSim
Make it into a fully-fledged physics API with complete features and extras.
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