Inspiration
Some inspiration comes definitely from physic ragdoll games such as Human Fall Flat, where the physically controlled characters add a ton of fun to the experience. Another big source of inspiration is Daniel Beauchamp hand-tracking experiments of ~2021 on Twitter.
What it does
This project allows you to control a 3D character using a novel form of locomotion. Your right-hand index and middle fingers are mapped to the legs of the character, while the left hand can be used to grab and rotate the character.
How we built it
Using Unity 3D and the Meta All-In-One package that included everything that we needed to build a Mixed Reality app. MRUK was a very helpful tool.
Challenges we ran into
Rotations & Quaternions!! All related to mapping the legs and fingers together.
Accomplishments that we're proud of
A novel way of interacting and controlling a character. The demo video was already shared on social media and it went viral (within the XR bubble) and lots of people are asking where to download and play.
What we learned
We learned a lot about mixed reality, scene understanding, passthrough relighting, and how to make a MR experience look great on a Quest 3.
What's next for FingerLegs
We have big plans for the game, we want to implement co-location and multiplayer and different mini-games to play with your friends in the same space, for example, racing on a procedurally created track, or battling on top of the coffee table.




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