THE STORY:

_We follow the adventures of our unnamed hero, Discoman, who has an uncanny resemblance to a disco ball, as it runs across the rooftops of Bassopolis, commiting horrific murders of innocent snare drums. Our unnamed hero Discoman is outrunning a barrier of desaturated colors, symbolic of the erasure of everything it holds dear--aka Electric Sunrise by Plini. _

This is the introduction to a soon-to-be-never-released heartbreaking story.

HOW WE BUILT IT:

Used Godot to actually make the game. Used Procreate, Clip Studio Paint, Photoshop to create the art aspects/sprite design. Used "Electric Sunrise" by Plini as the backtrack. We attempted to use a vaporwave-ish aesthetic and failed almost miserably. Almost. (The color scheme is there)

CHALLENGES WE RAN INTO:

Basically everything.

ACCOMPLISHMENTS:

Having something that actually works - starting with little to no prior knowledge and actually being able to make something.

WHAT WE LEARNED:

Learned how to use Godot lol basically everything, really.

WHAT'S NEXT?:

Discoman II: Rise of the Generic Villian :)

Note: There is no executable - you need Godot to run the game.

Built With

  • gdscript
  • godot
  • blood-sweat-and-tears
  • photoshop
  • procreate
  • clip-studio-paint
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