Note For Organizers
We originally planned to deploy this game to the web but due to the state of the project that never happened, so we aren't competing for the best domain name prizes.
Inspiration
We started this project to try out procedural generation as well as learn how to use Unity to make games in 3D.
What it does
Generates a level procedurally as you walk around. You probably can't go too far though.
How we built it
Programmed in C# using Unity3D.
Challenges we ran into
Wrapping our heads around Wave Function Collapse, especially setting up the data structures at the beginning, was quite the challenge. We had to scrap the idea and go with a simpler generation system.
Accomplishments that we're proud of
Getting it working at all.
What we learned
How to implement procedural level generation for 3D games.
What's next for HostileWorkEnvironment
Fixing and potentially expanding the level generation or adding actual gameplay elements to it.
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