We wanted to use 4 myo armbands. Neigh.

What it does

It does horse with Myo armbands. Inverse kinematics allow us to fully leverage the wearable technology against the modern game development engine Unity. High resolution textures bring the world of horse to life. Neigh.

How I built it

We mapped each Myo to a limb on the horse. Neigh.

Challenges I ran into

Myo connection limitations, neigh.

Accomplishments that I'm proud of

Weight painting the horse limbs and making them controlled via physics objects in Unity. Neigh.

What I learned


What's next for Horse Simulator 2015 w/ Myo

Horse Simulator 2016 w/ Myo + Oculus + Neigh.

Share this project: