Inspiration
We wanted to use 4 myo armbands. Neigh.
What it does
It does horse with Myo armbands. Inverse kinematics allow us to fully leverage the wearable technology against the modern game development engine Unity. High resolution textures bring the world of horse to life. Neigh.
How I built it
We mapped each Myo to a limb on the horse. Neigh.
Challenges I ran into
Myo connection limitations, neigh.
Accomplishments that I'm proud of
Weight painting the horse limbs and making them controlled via physics objects in Unity. Neigh.
What I learned
Neigh.
What's next for Horse Simulator 2015 w/ Myo
Horse Simulator 2016 w/ Myo + Oculus + Neigh.


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