Inspiration

The inspiration behind this project is a cousin of my friend, whom I can call here by David. David had been diagnosed with Hemophilia at quite an early age of 2 years. He is currently 10 years old. He had to get a regular blood transfusion in every few months. He had to be taken a lot of care as he grew, so that he didn't hurt himself, especially in public spaces like school. When the worldwide lockdown had been imposed, with a limited access to the outside world he found this to be a really overwhelming experience as he could only go out for the blood transfusions occasionally, if the conditions permitted and had to face another set of issues like over-crowding at hospitals which were briefly turned into vaccination centres and the people suffering from the virus, screaming for oxygen and beds in April 2021 in India.

What it does

Recently, the use of VR has significantly increased due to travel restrictions. In the 20 months since the COVID-19 pandemic began, technological innovations have gone from futuristic to familiar. Some of these changes are here to stay. Recently, the use of virtual games have become a means to hangout for children and there are many advancements going on this arena. However, it is important that it stays inclusive from the start and is built responsibly by providing safe spaces to children with special needs. It can solve a lot problems of the caregiver as well as the caretaker as they can get to feel by being their shoes in the virtual world.

Challenges we ran into

The main challenge was the ideation phase to think of a feasible solution that can actually be implemented on a scale.

What we learned

I learned a lot about VR and the problems faced by these children on a daily basis that I were unaware of.

What's next for HopeInVR

To actually implement it make a customized VR Experience for children.

Built With

  • vr
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