Inspiration

Inspired by the progression, loot, and survival systems in the Dungeon Crawler Carl book series.

What it does

Honor is a mobile PvPvE survival game where players descend ten floors, build unique classes, cooperate, betray, and compete for a shared reward pool.

How we built it

We created the game design, player journey, production plan, UI mockups, environments, and visual direction around a mobile-first experience.

Challenges we ran into

Balancing cooperation against PvP and keeping the scope realistic.

Accomplishments that we're proud of

We developed a complete, coherent game concept with adaptive classes, varied floors, social strategy, and a clear production path.

What we learned

We learned how to connect gameplay systems, visual design, player emotions, and technical scope into one experience.

What's next for Honor

Build and test a small multiplayer prototype with three floors, adaptive progression, crafting, PvP, and a final boss.

Built With

  • gpt-5.5
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