Inspiration

For the design I have had the thought of this kind of game for awhile and its only a small fraction of what I wanted, truthfully this would just be a mini game in the real thing. Just didn't have all the time I wanted though.

What it does

Just a simple infinite runner to keep you busy, though it is harder then your normal runners which would definitely bother some people to either rage or become determined to do the best.

How I built it

With Unity, C#, Maya, and clip studio.

Challenges I ran into

I was having issues getting some parts of the code to read correctly put I solved most of my issues thanks to static variables

Accomplishments that I'm proud of

I do like how it looks and the way the combs spawn so you aren't forced to die since they are random.

What I learned

I was just learning/brushing up on some simple coding skills

What's next for Honey Heist

I would probably work on the actual game and even make more minigames. Right now though on its own I would like to refine the controls and make it for a mobile platform so that it can be used on its own. I would even like to add more themes and maybe levels of difficulty.

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