Meta, Best of Social Good Track*

Inspiration

Our team, Honey Bay developed an XR content experience designed to make cerebellar exams easier and more engaging for patients at home. Recognizing the challenges some patients face in accessing hospital visits, we created a convenient, interactive way for them to self-check their condition from the comfort of their own homes. Through a series of game-like stages, patients can perform cerebellar self-exams in an enjoyable format, while relevant data is collected based on their performance. This data, along with gameplay footage, is shared with their physician, and patients can receive tailored feedback on the final screen. We hope this content will help patients save on healthcare costs and encourage greater engagement in self-assessment. Additionally, our team chose honey and bees as key concepts, inspired by their benefits to brain health and the nervous system, with hopes for a swift recovery for all patients.

What It Does

This XR content includes two main games. Upon wearing a headset, the user enters an introductory hospital setting, where they can initiate the first game with a simple button press. In the first game, players perform the “Rapid Alternating Movements” test by repeatedly flipping their hands to paddle the boat towards an island in front of them. The second game requires players to ride a boat and collect apples from a tree, placing them into a basket in front of them. This game incorporates the “Finger-to-Nose” technique, allowing assessment of the patient’s cerebellar function. After completing these two games, a final screen provides a summary of the patient’s results along with a basic assessment based on their performance. The user's movements are all carried out through a boat, as we wanted to reflect the meaning of "Bay" in this context.

How We Built It

Using Unity and Meta Quest 3, we built a prototype that integrates the VR headset with cerebellar exam methods like Finger-to-Nose and Rapid Alternating Movements, reinterpreting them as XR activities.

Challenges We Faced

This was our first hackathon and our first time working with Unity and VR devices, so we had a steep learning curve. Each of us had to explore, troubleshoot, and learn from scratch, which meant we experienced a lot of trial and error. Establishing a clear direction and steady pace took time, but it ultimately strengthened our teamwork.

Accomplishments We’re Proud Of

Connecting Meta Quest 3 with Unity was initially challenging due to our lack of experience, but we ultimately managed to solve these issues on our own. Overcoming these obstacles gave us a great sense of achievement and helped foster stronger teamwork. Sharing ideas and making progress step-by-step was both rewarding and enjoyable.

What We Learned

This experience was memorable because it was our first hackathon and first VR project, making it both challenging and precious. Participating in such a significant event was an honor, and it allowed us to experience firsthand the immense potential and impact of XR technology.

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