Inspiration
Microsoft's HoloLens brought the augmented reality to a whole new level. Using the functionalities it provides alongside with the Unity Technical Preview and it's rich asset store, many educational and research-focused products can be developed.
What it does
Even though I started working towards research-oriented ideas to solve or facilitate real-life problems, unfortunately this project turned out to be yet another zombie survival game, this time however, they are in your home, work, or wherever you want them to be. The reason for this change of plan is that building complex solutions with a whole new platform in just one and a half days, is simply not possible. Thanks to the some of the zombie designs in the Unity's asset store, I was able to do simple survival game with minimal AI, enough to demonstrate HoloLens' capabilities.
Challenges I ran into
More errors than I count... Very limited amount of guidance for HoloLens on the internet. I could only completed around %40 percent of he things I was planning for the game, due to lack of resources on the internet and the obvious time limitation for debugging.
Accomplishments that I'm proud of
Didn't sleep for 2 consecutive days and I'm happy to see some results.
What I learned
Looking into the eyes and teeth of a human-sized zombie that stands right in front of you, and 'kindly' trying to eat you, is a little bit more creepy than I thought it would be.
What's next for Holographic Zombie Survival Game
- Gun, shooting animation, shooting sound
- Smarter zombies or enemies
- Modeling the room before playing so that the zombies fit the real-world better.
Note: Zombie designs are not belong to me.

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