🎮 Game Engine & Frameworks
Unity (C#) – Core engine for mobile development, gesture recognition, and world physics
NoesisGUI – Lightweight UI framework powering dynamic Lumin expressions and “emotional bubbles”
Cinemachine & Shader Graph – For dynamic camera movement and real-time light-reactive materials
📱 Mobile Interaction Stack
Unity Input System – Custom micro-gestural mapping (pinch, rotate, tilt, breath, swipe-signature)
Android & iOS Native Sensors – Accelerometer, gyroscope, and haptic feedback APIs
Audio Input API – Used for “breath-based” light mechanics
🌐 Multiplayer & Social Systems
WebRTC – Peer-to-peer light-sharing between players
Firebase Realtime Database – World-state sync, player presence, and cross-device persistence
Meta SDK / Horizon Worlds API (prototype layer) – Optional social world broadcast & gifting system
💡 Backend & Cloud Services
Google Cloud Functions – Handles matchmaking and event triggers
PlayFab – Player profiles, analytics, and seasonal event tracking
Cloud Firestore – Storing dynamic procedural world seeds and Lumin behavioral data
🎨 Art, Audio & Haptics
Adobe Substance & Procreate – Hand-painted glowing texture maps
FMOD Studio – Adaptive sound design for Lumins’ emotional cues
Lofelt Haptics API – Fine-tuned vibration feedback linked to emotional states
Built With
- adaptive
- and
- animated
- ar
- blender
- broadcast
- cloud
- creature
- data
- design
- experimental
- features
- firestore
- floating
- fmod
- foundationdb
- grease
- horizon
- interludes
- into
- islands
- layer)
- luminous
- meta
- micro-animations
- mode)
- music
- optional
- pencil)
- physical
- player-light
- player?s
- procedural
- projects
- prototype
- restoration
- sdk
- seeds
- social
- soundscapes
- space
- stores
- studio
- stylized
- textures
- the
- touch-synced
- ui
- unity)
- world

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