🎮 Game Engine & Frameworks

Unity (C#) – Core engine for mobile development, gesture recognition, and world physics

NoesisGUI – Lightweight UI framework powering dynamic Lumin expressions and “emotional bubbles”

Cinemachine & Shader Graph – For dynamic camera movement and real-time light-reactive materials

📱 Mobile Interaction Stack

Unity Input System – Custom micro-gestural mapping (pinch, rotate, tilt, breath, swipe-signature)

Android & iOS Native Sensors – Accelerometer, gyroscope, and haptic feedback APIs

Audio Input API – Used for “breath-based” light mechanics

🌐 Multiplayer & Social Systems

WebRTC – Peer-to-peer light-sharing between players

Firebase Realtime Database – World-state sync, player presence, and cross-device persistence

Meta SDK / Horizon Worlds API (prototype layer) – Optional social world broadcast & gifting system

💡 Backend & Cloud Services

Google Cloud Functions – Handles matchmaking and event triggers

PlayFab – Player profiles, analytics, and seasonal event tracking

Cloud Firestore – Storing dynamic procedural world seeds and Lumin behavioral data

🎨 Art, Audio & Haptics

Adobe Substance & Procreate – Hand-painted glowing texture maps

FMOD Studio – Adaptive sound design for Lumins’ emotional cues

Lofelt Haptics API – Fine-tuned vibration feedback linked to emotional states

Built With

  • adaptive
  • and
  • animated
  • ar
  • blender
  • broadcast
  • cloud
  • creature
  • data
  • design
  • experimental
  • features
  • firestore
  • floating
  • fmod
  • foundationdb
  • grease
  • horizon
  • interludes
  • into
  • islands
  • layer)
  • luminous
  • meta
  • micro-animations
  • mode)
  • music
  • optional
  • pencil)
  • physical
  • player-light
  • player?s
  • procedural
  • projects
  • prototype
  • restoration
  • sdk
  • seeds
  • social
  • soundscapes
  • space
  • stores
  • studio
  • stylized
  • textures
  • the
  • touch-synced
  • ui
  • unity)
  • world
Share this project:

Updates