We wanted a way to visualize 2 dimensional diagrams interactively, but how did this thought come about?
- In specific school lessons, it was hard for us to visualize diagrams like prisms in math and molecular structures in chemistry
- We wanted an easier way to rotate and interact with 3-dimensional object
What it does
- It allows users to see normally 2 dimensional objects in 3 dimensions.
- Users are able to draw object with their hands
- The user's drawing can be predicted by the press of the button and using a machine leaning algorithm referred to as Perceptron, the computer predicts the object and places a more realistic version of the object
- The object is displayed in 3-dimensions by using an optical illusion that creates a virtual hologram
How we built it
- Plastic sheets for the hologram
Challenges we ran into
- The angle of the plastic sheets was incorrect so we had to cut it out a few times and rework out the ratios
- Apparently a Unity dll was corrupted but it took six hours to figure out
Accomplishments that we're proud of
- We almost gave up at one point but we had some spark of motivation after seeing the hologram in action
- Working as a team and persevering to the end was very helpful
- We managed our time efficiently and managed to sleep!
What we learned
- Do a fresh install of Unity every time you do a hackathon
- Don't use Unity, Unreal is better
What's next for HolAR
- We want to try making the HolAR presentation more professional using glass rather than plastic
- HolAR machine learning repository can be vastly expanded to create a very large database of 3-dimensional objects