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Choosing Difficulty
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Choosing a Category
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Selecting the game duration as a Host
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Submitting a guess with a justification to influence the hivemind
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Home Screen
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Viewing the final results screen after a game ends
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View active hosted games in the Feed
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Proving the clue as a Host
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Viewing Consensus Labels and Accolades on Results Screen
Inspiration
This game is inspired by the popular board game wavelength. I am an avid board gamer and wavelength was one of those games which has been a bit in any social circle that I introduced it to. The kind of discussions and communications it spawned has always been something to remember. That for me, was the validation I needed to know that an adaptation would be perfect for the passionate communities in Reddit
What it does
Hivemind is a community / social game where your guess and your comment's upvotes determine your score. Guess where a clue lands on a spectrum, then argue your case in the comments to win!
How I built it
Started off with spending a lot of time creating the Game design doc to create an interesting reddity adaptation. Then used the phaser template in Cursor to create the base game. Built some more features on top that using Kiro
Challenges I ran into
The biggest challenge was the fact that I was not a developer. Having never worked in an IDE in my entire life, everything just felt extremely hard to even understand. I have just started to learn AI based coding tools and was looking forward to learn by building. I actually wanted to participate in the August Hackathon using Cursor, but after struggling to debug the issues in the environment set up on my Linux system and debugging over 2 days just get "run npm dev" executing in the CLI, I realized that everything would be a challenge. I was quite dejected to not be able to submit a working prototype in the last hackathon but the Reddit X Kiro hackathon announcement gave me another chance to do this!
Accomplishments that I am proud of
Where do I even begin. Looking back to where I was 2 months ago, struggling to understand what a cursor rules file was or trying to run an npm command, not knowing what the error even meant, to now being able to fully build the prototype solo using cursor, kiro and gemini CLI, GIT for versioning and Coderabbit for code reviews, this has been a massive level up for me. I am quite proud to have put the efforts and learnt an AI based coding workflow that I can apply to build more projects and bring all my ideas to life. In fact I recently hosted a workshop in Bangalore last Sunday, to teach more people about how to use these tools to build a game on Reddit.
What we learned
Making games is extremely tough, even the simple ones. The trick is to stick to it, think from first principles on how your players will experience the flows of your game and build one flow / one experience at a time. Keep the scope small and iterate rapidly by play testing internally.
What's next for Hivemind
This is just the beginning. I am partnering with an artist to revamp the UI and feel of this game, adding social proofs like badges , Leaderboards. Providing users with the option to add content. I am quite excited to keep iterating on this.

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