Inspiration
Imagine this: You've just finished a long day at work. You're tired, maybe a bit stressed, and you need a break. Now, picture stepping into a world where fun and fitness. Swing your virtual racket, hit the virtual ball and break the blocks.
What it does
What if I told you that you could grab a virtual racket, smash some blocks, and get a little fun and workout all at the same time? That's exactly what 'Hits from the Pong' is all about!" Players will control a virtual racket and ball to break blocks scattered throughout their real-world environment.
How we built it
"Hits from the Pong" It is designed for the Oculus Quest 3, leveraging meta presence platform features to provide an unparalleled interactive mixed reality experience.
We are using -Passthough -Scene API -Interactions
Challenges we ran into
Setting up meta XR SDK on Unreal engine. Passthrough. Querying and changing shaders of the scene models.
Accomplishments that we're proud of
Successfully integrating classic Breakout gameplay with advanced mixed reality technology, providing a unique gaming experience.
What we learned
Adaptability and Problem-Solving. Meta XR SDK for Unreal. How to work with MR apps on Quest 3 and unreal engine
What's next for Hits from the pong
Conduct further testing and refinement based on user feedback and insights gathered from the hackathon to enhance gameplay mechanics. Expand game features such as additional levels, power-ups, multiplayer modes, and customization options to increase replayability. Implement a monetization strategy. Build a community around "Hits from the Pong" through social media engagement, developer updates, and participation in gaming conventions.
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