Inspiration

We were inspired by the game Clue because we felt that it combined well with the mysteriousness of cryptids. Their elusiveness makes them likely murder suspects (or murderers). We also felt that Clue has a light-heartedness to it that most stories of cryptids lack, which, if incorporated, would hopefully make more people enjoy our game. We were also inspired by the art and game assets we used, as they helped us form a more solid idea about what are game would be.

What it does

Hint starts with a simple menu that leads to some background information about the game and the main goal: survive. It then starts the main game, where the player is supposed to find hints and guess who the killer is. However, we were unable to fully implement this, though the beginnings of this functionality are present

How we built it

We built Hint with the free game engine Godot using GDScript to program it. To do this, we used many YouTube videos and tutorials to learn how to use the software. Additionally, we used free game assets to create the visual side of our game.

Challenges we ran into

One of the main challenges we experienced was determining the right syntax for commands and how to adapt older commands to the current version of Godot. Because this was our first time creating a game, we watched and read a lot of videos and tutorials to create it. However, many of these are outdated and meant for an older version of Godot. Because of this, to get the solutions to work, we had to explore a lot of documentation and complete a lot of trial and error. However, we were able to create a runnable game despite these hard challenges.

Accomplishments that we're proud of

We're very proud of having tangible results. This was the first time either of us had made a game, and we were afraid that we wouldn't even have a map by the end of the hackathon. Even though our game isn't fully completed, we are proud of how much we were able to accomplish, especially with only two members of our team.

What we learned

We learned how the process of creating a game and we finished most of it. We discovered how to animate characters, make terrain, make characters movable, and create randomly moving NPCs. We also learned how to create and share a GitHub repository. Finally, we also learned that perhaps we should not have chosen a project as ambitious as this without knowing how to do it.

What's next for Hint

We are going to clean it up and see if we can get it fully working. Most of the functionality and all of the parts needed in the game are done, it just needs a little more time. We may also add more features to the game, such as a save and load feature.

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