Inspiration
We were in a car brainstorming ideas. Then, we realized that we should make the most ludicrous .io game ever.
What it does
It's a game about ramming snowplough trucks and making them bounce around at insanely high speeds
How we built it
We used Python, Pymunk, and Flask as the backend, HTML, CSS, JS, JQuery as the frontend, and Socket.io to link them together.
Challenges we ran into
The server begging us to kill it and ourselves due to minor bugs causing major issues
Accomplishments that we're proud of
- A basic matchmaking system
- Physics-based gameplay
- Things flying quickly ## What we learned
- How to use Flask, Pymunk, and Socket.io
What's next for High Octane Elastic Snowploughs
It goes on the internet for the public to play (after many major changes to graphics and user interface)
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