Inspiration

improved from previous graveyard hunt

What it does

find a place to hide from zombie's hunt!

How we built it

using meta horizon worlds desktop editor and typescript

Challenges we ran into

multiplayer problem and camera assignment

Accomplishments that we're proud of

fun mechanism that's fun for multiple players

What we learned

got a lot design experiences

What's next for Hide Until the End

a shop where you can buy tools from!

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