Inspiration
improved from previous graveyard hunt
What it does
find a place to hide from zombie's hunt!
How we built it
using meta horizon worlds desktop editor and typescript
Challenges we ran into
multiplayer problem and camera assignment
Accomplishments that we're proud of
fun mechanism that's fun for multiple players
What we learned
got a lot design experiences
What's next for Hide Until the End
a shop where you can buy tools from!


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