Inspiration
Marveling at the wonders of Tetris-based games centered on stacking blocks into wild shapes, I wanted to emulate that concept of stacking by creating a similar game but with a different base. With this idea in mind, I set out to create an engaging game that could replicate the rapid flow of Tetris through the use of hexagon stacks while offering novel entertainment and excitement in an immersive gamer experience that will challenge the best of minds with its dynamic gameplay while still being accessible to anyone.
What it does
The game starts out with a hexagonal base, upon which tile pieces which are meant to fit onto the sides of the base will fall. The tiles come in periodic waves in different configurations and colors from all six directions, gradually converging to the base. Players use arrow keys or similar controls to rotate the main hexagonal base to catch the falling tile pieces on specific sides, with the aim of scoring combos through the grouping of pieces with identical colors in continuous patterns.
How we built it
The application was built primarily using JavaScript code along with HTML and CSS elements. Together, these served to dynamically render game assets and govern the mechanics of the application's gameplay. These components were also responsible for the behavior of player inputs, controls, and scores.
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