I'm really interested in virtual reality and Global Archiact Jam give me a chance to hear feedback about my work. Basic idea is she lost her cats, let's find them!
What it does
You are walking in a virtual world with a Bluetooth controller, discover places and don't forget the main goal: try to find cats and send back to her with your wand.
How I built it
Using assets from the Internet and Unity Asset Store, I try to make them work together. I use my programmer skills to make it alive, connecting bits and bytes, hopefully the final game is fun.
Challenges I ran into
Controlling an actor using Cardboard SDK with Bluetooth controller on Android phone kind of challenging. I successfully built a 3D polygon based world with an awesome script, but I still had performance issues so I had to make some hard decision about objects and events in the game. Also I had to use some tricks to reduce motion sickness as much as I can.
Accomplishments that I'm proud of
Setup a virtual world by myself. I'm a programmer so working with design assets kinda challenging to me. Organise objects in a real scene is fun and also requires a lot of patience.
What I learned
Using several design patterns to be able to organise my code better and got a deeper understanding of Unity and its mobile optimisation.
What's next for Help to find cats
This is just a short experience, probably a start of something bigger, I'll see. But I don't think a long story would work well with mobile phone. Cardboard is good enough for short experiences but using it for hours is challenging. I could imagine a more complex game on PC or an even simpler version on mobile.