Inspiration
The inspiration for HeliCapture came from my cousin who loves playing with drones. I've always been obsessed with trying to fix a net launching system onto a drone just because I think it would be a cool gadget to have.
What it does
HeliCapture is a single-player game where you are able to explore an open world environment teeming with little creatures. Using a helicopter and its net-release system, you try to capture as many creatures as you can, with as few nets as you can, in as short a time as possible.
How we built it
HeliCapture was built entirely using C# on Unity.
Challenges we ran into
I ran through so many challenges that every step of the way felt like a challenge for me. However, I would say that my main challenge was finding a way to have the secondary camera in the game rotate horizontally and stay that way. Since I did not understand Quaternions and did not have the time to either, I could only muster feeble attempts to understand how to do this. In the end, I managed to work out the problem by making the secondary camera a child of the main camera and having it rotate on the y axis.
Accomplishments that we're proud of
An accomplishment I'm proud of is finding a way to create a game that was fully functional, fun to play, and fairly pleasing UI-wise in such a short amount of time. While there are infinite ways that the game could be improved upon, I am happy with the amount and quality of work that has be done with it.
What we learned
The main thing I learned while working on HeliCapture was how to use GitHub with Unity. While this may seem stupid, GitHub has always been something that seemed overwhelmingly complicated to me and I have refused to deal with it. However, given that accountability is very important for hackathons I resolved to finally figure it out with Unity. I was pleased to discover it is actually quite intuitive and easy to use!
What's next for HeliCapture
The next steps I hope to implement to HeliCapture are a more comprehensive score that takes into account the number of nets used as well as the number and type of creatures captured. Furthermore, I would like to develop a scoreboard system for local and potentially international play.

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