This project began with a friend of mine who has ADHD. I saw how often he felt frustrated with studying traditional methods only made him anxious, and telling him to “just focus more” wasn’t helping. We thought: instead of correcting his habits, why not design something that works with them? That idea grew into building a learning game that turns study into an experience rather than a chore.

Along the way, we learned that empathy in design means understanding not just physical accessibility, but also cognitive differences. We experimented with gamification small rewards, progress indicators, and short reset breaks to keep attention alive without overwhelming the player.

We built a prototype where study materials appear as interactive objects in a “room” and are taught by NPC fellows. Interacting with them reveals a quick quiz, and the difficulty adapts based on performance. We even added quick mini-games as attention resets, so the player could re-engage naturally.

The hardest part was balance: too much game, and studying gets lost; too little game, and it feels like homework again. Technical limits and time pressure were also real hurdles. Still, the process reminded us that building for real people with their challenges and strengths can turn frustration into something playful and useful. We also added the function that users can customize their BGM.

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