Inspiration
Our inspiration came from meta-games all of us have seen in the past.
What it does
Our game is a prototype of a concept we developed where players begin in a typical minimalistic action/adventure game and slowly realize that their own character has their own personality.
How We built it
We built this game using Unity and AutoDesk Sketchbook.
Challenges I ran into
We ran into a lot of challenges attempting to animate our own sprites and merging code from different systems.
Accomplishments that I'm proud of
We are proud of the animation system, as well as the art and storyline.
What's next for Heart(less) Game
We hope to complete this game in the future and add more levels and npcs.

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