Inspiration

Our inspiration came from meta-games all of us have seen in the past.

What it does

Our game is a prototype of a concept we developed where players begin in a typical minimalistic action/adventure game and slowly realize that their own character has their own personality.

How We built it

We built this game using Unity and AutoDesk Sketchbook.

Challenges I ran into

We ran into a lot of challenges attempting to animate our own sprites and merging code from different systems.

Accomplishments that I'm proud of

We are proud of the animation system, as well as the art and storyline.

What's next for Heart(less) Game

We hope to complete this game in the future and add more levels and npcs.

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