What problem are we solving?

Today’s society is facing an extraordinary situation. People are forced to change their habits and their usual activities in general with the overarching goal of the authorities to protect the society from an uncontrolled spread of the COVID-19 disease. Governmental regulations have impacts on population and the impacts cannot be fully understood until there is a way to measure them. One way to base decisions on facts is to collect user behavior data. Equally, individuals may struggle to objectively assess how much exposed they are to the risk of getting infected in different situations.

How are we solving it?

Healthiary is a simple health diary app that is designed to ease logging of user behavior by providing a predefined set of activities and other people contacts. Activities can be logged in a semi-automated way and the collected data is absolutely anonymous. Each activity can be associated with a mood and health status of the user. Aggregated data is then analyzed in order to provide insights into behavioral and mood changes in the society due to the COVID-19 disease spreading and related governmental regulations that are put in place. Individual users receive guidance concerning what activities are risky and how their overall behavior compares to other users. This helps them to adjust their behavior in order to reduce the risk of getting infected.

How are we different from apps that track constant location of the users?

Healthiary is meant to be preventive solution, rather than reactive solution. Tracking apps based on user location tracking and/or monitoring devices in the user's vicinity are designed for the purpose to easily and quickly localize and communicate with other people who might also be infected due to being in contact with the infected person in past days. The goal of Healthiary is to help the user not to get infected in the first place.

How are we different from different surveys and other survey-like solutions?

Healthiary is about bi-directional communication. Users log their activities (similarly to filling in questionnaires in different surveys) and the app gives them information about the level of risk of their activities. Based on the user's behavior, healthiary provides tailored guidance based on WHO recommendations how to reduce the risk of getting infected. The app is educating its users.

How do we motivate users to keep their diary?

Well, the society needs all of us to be on board in the fight against the extraordinary situation we are all in right now. Unfortunately, not all people are capable of understanding that. For that reason, we introduced to Healthiary gamification factors that are designed to entertain the app users by entering a challenge with the other app users. Users who behave in the safest way become winners of the challenge.

What we achieved over the weekend?

We came to the hackathon with a very basic form of an app to collect raw user data. The baseline version of the app is available in the Google Play and Apple app stores.

Our goals for the hackathon were:

  • Come up with a new UX design that would increase stickiness factor of Healthiary
  • Implement that new design
  • Implement a dashboard for aggregated data visualization
  • Network with other teams that work on similar solutions
  • Discover channels for further promotion of the app

Summary of achievements:

KPMG is following up on our idea.

Solution's impact to the crisis

For authorities - economical and society mental health impacts

When a critical mass of users is achieved, the aggregated data will help authorities to:

  • Understand changes in behavior and general mood in the society. The app provides feedback concerning impacts of regulations put in place by authorities.
  • Manage regulations in such a way that impacts in the society are minimized while still keeping the COVID-19 disease spreading and the associated risks under control.

For individuals - society behavior impacts

Individual users receive feedback concerning how risky their behavior is, how it compares to other users and how they can change it in order to reduce the risk of getting infected. The gamification factors in the app drive users towards responsible behavior and that helps the society as a whole to slow down the spread of the disease.

Necessities in order to continue the project

The app is fully functional and it can serve its basic purpose. There are however still features we would like to add to further automate diary records keeping and to further motivate more users to use the app on a regular basis.

In order to reach our goals, we would need:

  • Additional funding for further development (10-15k EUR)
  • Additional professional mobile app developer [nice-to-have]
  • Translators to cover all major world languages
  • Stimulate promotion/marketing channels (ideally supported by authorities)

Value of the solution after the crisis

The app can serve as a tool during seasonal flu periods and/or outbreaks of other infectious diseases spread by human contacts.

Upon relatively simple modifications, the app can serve as a health diary for people diagnosed with different social diseases like diabetes, heart diseases, depressions, etc.

The app could also serve as a regular diary with analytic features. There is a continuously growing trend in the modern society to self-monitor health and fitness status and work towards self-protection of one's health and improving one's fitness level.

Diary and health assistant apps have millions of users in Google Play and Apple app stores!

URL to the prototype

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