Elon Musk's Open AI

What it does

Nothing related to AI, it is a 1v1 fighting game

How we built it

Using C# in monogame with xna studio

Challenges we ran into

We found that we could not use Open AI in order to interact with the game, due to time restraints as a result of new experiences and technical difficulties

Accomplishments that we're proud of

A working inertia and gravity system

What we learned

To use vms instead of using the real thing

What's next for Head Bop - Excellent Fighting Game

Steam greenlight

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