Inspiration
Elon Musk's Open AI
What it does
Nothing related to AI, it is a 1v1 fighting game
How we built it
Using C# in monogame with xna studio
Challenges we ran into
We found that we could not use Open AI in order to interact with the game, due to time restraints as a result of new experiences and technical difficulties
Accomplishments that we're proud of
A working inertia and gravity system
What we learned
To use vms instead of using the real thing
What's next for Head Bop - Excellent Fighting Game
Steam greenlight
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