Inspiration

I’ve always wanted a true, endless RPG in mixed reality. Something you could walk through for hours without feeling restricted by your room or getting motion sick. Nothing available solved both freedom and comfort, so I set out to create a new approach that finally makes infinite MR exploration feel natural and effortless.

What it does

Hazeroth is a mixed-reality RPG that creates a boundless world around the player. Instead of physically walking through your home, the world intelligently arranges itself around you. Almost like placing a PC on your desk, but for an entire universe.

This allows infinite traversal, combat, and exploration in virtually any physical space, whether large or small.

How we built it

At the core of Hazeroth is a custom locomotion and world-generation system I developed called the Infinity Twistor.

Inspired by Roger Penrose’s idea that complex geometry can arise from simple twists, the Infinity Twistor applies that concept to movement: instead of moving the player, the system continuously restructures the environment around them in precise, seamless steps.

The result feels:

• endless
• fluid
• comfortable
• grounded in real space

And it avoids the usual VR discomforts — no teleporting, no artificial camera motion, and no visible seams.

Challenges we ran into

The hardest challenge was discovering how to make infinite movement feel natural in mixed reality. Early prototypes struggled with comfort and spatial consistency, so a major focus became refining the underlying locomotion system. Once that foundation was solid, everything else... combat, interaction, world logic, finally clicked.

Accomplishments that we’re proud of

The biggest accomplishment is how intuitive and comfortable the movement feels. Hazeroth demonstrates a fresh approach to MR locomotion, enabling long-form exploration and gameplay inside any space.

This breakthrough opens the door to:

• large, persistent worlds
• deep RPG progression
• competitive and cooperative modes
• truly endless exploration

It feels like a genuine step forward for mixed-reality RPG design.

What we learned

True mixed reality design means embracing constraints instead of fighting them. Hazeroth only became possible after adopting a new perspective: the world adapts to the player, not the other way around.

This approach led to greater stability, comfort, and immersion than traditional VR locomotion could ever provide.

What’s next for Hazeroth

• Full single-player storyline and boss encounters
• Dungeons that rise and transform with the world
• Gravity-driven magic system and deep skill tree
• Co-op and competitive multiplayer modes

Built With

Share this project:

Updates