Inspiration
Lot of things! Mostly the theme - but there's a little bit of... Deltarune, technically Rain World, many other games we have played throughout our lifetimes.
What it does
This is a game about fending off waves of enemies. As one you are weak, but leveraging your ability to clone yourself will lead you to victory.
How we built it
Godot Engine, with music custom-written in Waveform. Pixel art has been done mostly in Aseprite, though in a pinch we had used certain online editors (such as Piskel). No AI used (Max wanted us to specify that).
Challenges we ran into
The "mystery crash" - when fighting a specific enemy, the game would crash at random, with no stack trace from the engine.
Accomplishments that we're proud of
Our pixel-based particle system gives Cloneworks a certain aesthetic you don't see very often.
What we learned
Not to be overly ambitious.
What's next for Cloneworks
This is merely a tech demo. Content completion ended up minimal, but if all goes well - expect a public Cloneworks release!
Built With
- godot
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