Haunter, Gatherer — Developer Update #1
Overview
Welcome to our first developer update for Haunter, Gatherer!
This release focuses on improving player clarity, refining in-game feedback, and addressing long-term data stability.
It also resolves a long-standing issue in the Magic Crypt that affected gatherable item behavior.
NOTE: We have not published these updates. All updates will be published together as soon as the judging period for the competition has ended.
Mason’s Build Progress Bar
Mason, the graveyard’s master builder, now shows a progress bar while constructing graves and structures.
Players can see exactly when Mason is hard at work and how long a build will take to finish.

This new visual feedback makes the building process feel more alive and interactive, helping players understand the timing behind each task.
Gift UI — Spirit Value Overlay
The Gift UI now includes an SP (Spirit Points) overlay on each giftable item.
This helps players compare the relative value of different flowers and gifts before choosing what to offer.

By showing Spirit Points directly within the interface, gifting now feels more strategic and transparent.
PPV Refactor — Graveyard Data Separation
We’ve restructured how the game saves player progress in the Graveyard to improve stability during long play sessions.
Previously, all Graveyard data—including graves, flowers, and other gatherables—were stored together, which could exceed system limits over time.
Now, each section of the Graveyard maintains its own save data, and gatherables are tracked separately.
This modular approach ensures better performance, smoother saves, and long-term reliability.
Magic Crypt — Gatherable Reload Fix
A long-standing bug in the Magic Crypt has been fixed.
Previously, stone gatherables only refreshed between sessions rather than during the same playthrough.
They now behave consistently, respawning and persisting as intended without requiring a full world reload.
Summary
| Category | Change |
|---|---|
| Gameplay | Mason build progress bar added |
| UI/UX | Spirit Points overlay in Gift UI |
| Backend | Graveyard data restructured for stability |
| Bug Fix | Magic Crypt gatherable reload fixed |

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