Hastings Indirect Hit

Inspiration

We focused on the Hastings Track to detect bad drivers. We wanted to create a system that encourages safer driving behaviors by assessing how drivers react to hazards before they even get on the road. Initial ideas were to create a simulation with eye tracking to score when the driver was focusing on the roads, obstacles and wing mirrors. Basically a ramped up Hazard Perception Test.

What it does

Distract the test driver with obstacles, if they hit something, it affects the score/final quote.

What is should do

Evaluates drivers' responses to obstacles and distractions using computer vision. Before receiving a car insurance quote, users take a test that tracks their eye movements and reactions to simulated driving hazards. This data helps insurers adjust their quotes based on real-time risk assessment. The webcam can also be used to easily identify and prevent people circumventing the test or letting someone else take it.

How we built it

Build using Unity. Charlotte worked on eye tracking within Unity

Challenges we ran into

Implementing accurate eye-tracking that works in different lighting conditions, along with library/framework incompatibilities meaning the current build cannot include the eye tracking live. Compatability between Unity version, stoped us from using the eye tracking in the final version.

Accomplishments that we're proud of

Making it an enjoyable and fun product - especially the Seagull and sounds.

What we learned

Choosing a compatabile Unity Version!

What's next for Hastings Indirect Hit

Adding a tree. Integration of the CV work and the simulation.

Packages Used

https://assetstore.unity.com/packages/tools/physics/prometeo-car-controller-209444 https://assetstore.unity.com/packages/3d/props/3d-birds-prototype-pack-150502

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