Hastings Indirect Hit
Inspiration
We focused on the Hastings Track to detect bad drivers. We wanted to create a system that encourages safer driving behaviors by assessing how drivers react to hazards before they even get on the road. Initial ideas were to create a simulation with eye tracking to score when the driver was focusing on the roads, obstacles and wing mirrors. Basically a ramped up Hazard Perception Test.
What it does
Distract the test driver with obstacles, if they hit something, it affects the score/final quote.
What is should do
Evaluates drivers' responses to obstacles and distractions using computer vision. Before receiving a car insurance quote, users take a test that tracks their eye movements and reactions to simulated driving hazards. This data helps insurers adjust their quotes based on real-time risk assessment. The webcam can also be used to easily identify and prevent people circumventing the test or letting someone else take it.
How we built it
Build using Unity. Charlotte worked on eye tracking within Unity
Challenges we ran into
Implementing accurate eye-tracking that works in different lighting conditions, along with library/framework incompatibilities meaning the current build cannot include the eye tracking live. Compatability between Unity version, stoped us from using the eye tracking in the final version.
Accomplishments that we're proud of
Making it an enjoyable and fun product - especially the Seagull and sounds.
What we learned
Choosing a compatabile Unity Version!
What's next for Hastings Indirect Hit
Adding a tree. Integration of the CV work and the simulation.
Packages Used
https://assetstore.unity.com/packages/tools/physics/prometeo-car-controller-209444 https://assetstore.unity.com/packages/3d/props/3d-birds-prototype-pack-150502
Built With
- csharp
- unity


Log in or sign up for Devpost to join the conversation.