Inspiration

We are inspired by current research into proprioception and body illusion. We are looking into developing a testbed for running experiments involving hand and body dissociative effects.

What it does

It is a simple game that hides a method for adapting to and from a hand displacement (dissociative effect)

How we built it

Slowly with lots of experiments to determine a powerful and achievable effect within the hackathon time limit. We built it with Unity, XRITK, Blender, and lots of testing.

Challenges we ran into

Sometimes it was hard to work on it for long periods of time due to experiencing the effects ourselves. The meta virtual hand implementation really does not want us to do this so it was a fight but fun.

Accomplishments that we're proud of

The effect works, and we are able to demonstrate it fairly consistently

What we learned

From the prototyping and experimentation we learned that most people when put into this game experience the effect. There seems to be limits as to where how far we can displace the hands, in what direction and how long the participant needs to play the game.

What's next for Happy Balloon Fun Time

Adding support for exporting data from the session: -Time -Game Score -Position and Rotation of all tracked limbs -Hand offset from real hands

Designing an experiment as an example for future use.

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