Started off as a tower defense game. Then evolved as new ideas and challenges came.

What it does

It is a FPS game where you are not required to use a controller.

How we built it

We built it using the Oculus Rift and the Leap Motion Sensor on Unreal Engine 4.

Challenges we ran into

Getting the bullets to fire from the hand, Tracking, and Not enough Time

Accomplishments that we're proud of

Achieving the hand tracking, along with being able to effectively shoot from the tip of our finger.

What we learned

We Learned mainly what a team enviornment is like, along with co operation, and how to work under pressure.

What's next for Hands Free Shooter

We would like to attend more Hackathons as well as become more involved in the programming community.

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