Inspiration
Started off as a tower defense game. Then evolved as new ideas and challenges came.
What it does
It is a FPS game where you are not required to use a controller.
How we built it
We built it using the Oculus Rift and the Leap Motion Sensor on Unreal Engine 4.
Challenges we ran into
Getting the bullets to fire from the hand, Tracking, and Not enough Time
Accomplishments that we're proud of
Achieving the hand tracking, along with being able to effectively shoot from the tip of our finger.
What we learned
We Learned mainly what a team enviornment is like, along with co operation, and how to work under pressure.
What's next for Hands Free Shooter
We would like to attend more Hackathons as well as become more involved in the programming community.
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