What inspired us was detailed diesel engine that we found on the Internet. It consists of many separate parts. We imagine that it might be overwhelming for anyone who sees it for the first time so we wanted to make it easier for these people.

What it does

It allows us to manipulate parts from the inside of the engine, in order to teach mechanics how to do it in real life.

How we built it

First, we found an engine and our scenery. We loaded models into Unity and made adjustments. Next, we had to optimize the engine because it was too detailed. During that time, the other half of the group wrote scripts and learned how to use Leap Motion and Oculus Rift. Later, we had to make several parts of the engine move freely and change colours. At the and, we added a tool and the possibility to screw screws out using animation script.

Challenges we ran into

Gravitation, manipulation of tools in Leap Motion

Accomplishments that we're proud of

Optimization of the car engine, animation of screws, whole project done in 2 days

What we learned

How to use 3d max, animation in Unity, how to use Leap Motion

What's next for Hand manipulation of objects inside of car engine

We would love to continue to work on this project. We have an idea about adding more tasks and functionalities e.g. new tools, script for moving from place to place and more localisations available.

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