Inspiration

The Littles: Edmonton School Run began with a real person named Danny. During a difficult time when I had nowhere to stay, Danny treated me with kindness and gave me somewhere safe to be. I have never forgotten that.

I lived in Edmonton for many years. I found love, lost love, built lasting friendships, and experienced both the best and worst of times. It eventually became too cold for me to stay, but part of my heart will always be there.

This game is my thank-you to Danny and to the people of Edmonton and Alberta. You deserve more recognition for the kindness, friendship, and hope you give others.

What it does

A fierce Edmonton snowstorm has scattered children throughout the neighbourhood. Danny chooses to search for them and bring them safely to school.

Across three levels, players explore streets, parks, houses, and the river valley. They find missing children, keep the growing group together, and guide everyone through the storm.

Later levels introduce darkness, a flashlight, wildlife, longer searches, dangerous weather, and larger groups of children. Danny’s mother also keeps checking on him while he tries to help the neighbourhood.

I wanted to create a nonviolent game. There are already many games about shooting and fighting. This game is about responsibility, community, persistence, and helping people.

How we built it

The game was built in Unity using C#. I normally develop with Unreal Engine, so changing engines was a major learning experience.

We created systems for exploration, dialogue, objectives, following children, group movement, snowstorms, flashlight use, level progression, mobile controls, and the final return to school.

The project had almost no budget, so it combines original work, custom code, in-house construction, and properly licensed assets.

ChatGPT and Codex were major development partners. They helped turn rough ideas into working systems, diagnose problems, test builds, and improve the experience. OpenAI also provided a month of access that helped make this development possible.

Challenges we ran into

One of the greatest challenges was developing the game while I could effectively use only one arm. Ordinary development tasks took much longer, but I kept working.

Other challenges included learning Unity, building without a meaningful art budget, making groups of children follow Danny without colliding or getting stuck, adapting keyboard interactions for Android touch controls, and keeping the game understandable during a heavy snowstorm.

The project also taught us when to stop adding features and concentrate on finishing.

Accomplishments that we're proud of

We are proud that the game became a complete three-level experience rather than remaining an unfinished prototype.

Danny can explore the neighbourhood, find missing children, form a growing group, survive the whiteout, use a flashlight, encounter wildlife, and return everyone safely to school.

We are especially proud that the game tells a nonviolent story about ordinary kindness. Danny does not save the world by fighting. He helps children through dangerous weather and does his best for his community.

What we learned

We learned a great deal about Unity, Android development, player guidance, camera design, group-following behaviour, mobile controls, performance, accessibility, and testing a complete experience.

We also learned that limitations can encourage creativity. A small game made with limited resources can still carry a meaningful story.

Hackathon deadlines provide useful discipline. We do not enter expecting to win. We participate because the structure encourages us to learn, finish our work, and build within clear guidelines.

What's next for The Littles: Edmonton School Run

The Android release is waiting for Google Play developer verification and may not complete before the hackathon deadline. The game will remain free either way.

A directly installable Android build and the publishable project source will be available so the game can still be played and evaluated.

After release, we hope to improve the children’s movement, animations, mobile interface, accessibility, environmental detail, and overall polish.

Thank you to Danny, our friends, the people of Edmonton, OpenAI, and the Devpost community.

Built With

Share this project:

Updates

posted an update —

The Littles: Edmonton School Run — a free, nonviolent game about guiding kids through an Edmonton whiteout and safely back to school. Full game, tested and working today on cell phones and desktop. No paywalls, no violence, no cost to play.

https://donmerrow.github.io/TheLittles-Edmonton-School-Run/

Made by Don Merrow — his GitHub: https://github.com/DonMerrow/TheLittles-Edmonton-School-Run

Log in or sign up for Devpost to join the conversation.

posted an update —

Submitted—and moving into Android beta testing

The Littles: Edmonton School Run has now been submitted to Shipaton.

The game is playable, the source code is public, and the Android build is ready. Google Play requires this new personal developer account to complete a closed test with at least 12 testers opted in continuously for 14 days before production access can be requested.

I currently have one tester and am looking for at least 11 more Android users. Testing is free, the game contains no advertisements, and no purchase is required.

Testers will need to join through a private Google Play link, remain opted in for 14 days, play the game several times, and share any bugs or feedback they discover.

If you would like to help test this nonviolent Edmonton winter adventure, please leave a comment or contact me privately. Please do not post your Google-account email publicly.

Thank you to everyone who helped this strange little school run make it this far.

Log in or sign up for Devpost to join the conversation.

Submission history