Inspiration
Ever since a child, I always loved Megaman X for the SNES, and wanted to bring it to VR, to play as Megaman
What it does
Platformer game in first person, with two lanes, forward and backwards, just like old platformers left to right.
How we built it
Using claude chat for some scripts and my design and setup in Unity
Challenges we ran into
Using only hands, megaman had lots of actions. Difficult to set everything and movement to hands without controllers only
Accomplishments that we're proud of
the double jump dash turn slide shoot controller setup for the hands is quite robust
What we learned
only so many things you can naturally emulate with tracked hands and no controllers
What's next for Hallway Blaster
adding more levels, and better visuals and a boss mode
Log in or sign up for Devpost to join the conversation.