Inspiration

Ever since a child, I always loved Megaman X for the SNES, and wanted to bring it to VR, to play as Megaman

What it does

Platformer game in first person, with two lanes, forward and backwards, just like old platformers left to right.

How we built it

Using claude chat for some scripts and my design and setup in Unity

Challenges we ran into

Using only hands, megaman had lots of actions. Difficult to set everything and movement to hands without controllers only

Accomplishments that we're proud of

the double jump dash turn slide shoot controller setup for the hands is quite robust

What we learned

only so many things you can naturally emulate with tracked hands and no controllers

What's next for Hallway Blaster

adding more levels, and better visuals and a boss mode

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